It’s a while ago that I posted about the progress of my tree detection efforts. So here is a quick update. Some other things kept me busy, so there hasn’t been too much progress recently.
I was able to run the tree detection algorithm on the entire island of Nantucket now. It took around 3.5 hours. Below you see a screenshot of the result. I have to be honest that I took the screenshot from a good angle. There are areas where there are quite a few false detections, which results in trees on locations where they should not be. Mainly in the water. So my efforts will be focussed on finding a way to eliminate those.
In one of my earlier posts I mentioned that polygonal autogen vegetation did not work well, since trees not always show up. But that was wrong. I ended up added a buffer to my detected areas to make them a few pixels bigger and that was enough to get the trees displaying. I now I conclude that the polygonal vegetation is probably still the best way to go.

SceneryDesign.org
Might it not be possible to incorporate water masks somehow as autogen exclusion zones? That seems like a good place to start, provided a mask exists.
Hi Bill, yes, that would be possible. But I have no water mask. I hope to detect water like the trees later on.
This is going to be a huge benefit to the FS community, Arno! GIS software capable of tree detection costs way more than most FS developers are willing to pay. Any thoughts on a building detection function somewhere down the road as well?
Hi, I haven’t looked at building detection yet, that won’t be easy either :). For my test area I could find building footprints, so my first focus is to improve the algorithms to turn those into autogen.