After a day of hard working, [Nick] and I have gotten FsDeveloper.com running. So please come over and have a look at this new community site for FS addon developers. We will use the next few days to check if all features are running correctly and to iron out small problems, and after that we […]
The last week [Nick] and I have been quite busy in getting our idea for a bigger community going. For those of you who missed the previous posts where we talked about this, let me start with a short explanation of the idea. The plan is to create a community for FS addon developers, it […]
Check out this blog post by Owen, FsX is coming pretty close now. Only 28 nights to sleep :).
Lately [Nick] has been trying to hijack the SceneryDesign.org forums and today I finally gave in to him. So you can expect some changes to the forum in the near future. And of course Nick has no evil intentions with the forums, so you don't have to be afraid of it. Now more seriously, as […]
Some time ago I blogged about the confusion that exists about SCASM BGL files and this time I want to discuss a similar naming confusing. It is about AFCAD files. On forums it is very common that you hear people talking about the AFCAD files they have made for their scenery. And I have already […]
As you can see I changed the skin that is used at the blog. As the software running this blog has been updated recently, the skin suddenly showed tags, instead of the posting categories. I really did not like how that looked, so that is why I am giving this one a try. I only […]
After the success of the first SceneryDesign.org LiveMeeting, we have now scheduled a second one. Where the first LiveMeeting was a short of online-video-tutorial-demonstration of the MDL Tweaker II tool, this second meeting will go a little more deeply into the techniques of scenery design. The subject will be how you can use XML for […]