ModelConverterX with textures

As I posted some screenshots yesterday of a church in ModelConverterX, I can not held back this new screenshots. I have now been able to load some textures as well.

It will still take some time before this tool can do anything useful, but at least I can now visualize the models that I read in and check if the reading of the MDL file worked OK. That is very useful while I continue to explore the FsX MDL format.

And although I can display some textures now, the performance of loading them should still be improved a lot. If someone knows a way to load DDS/DXT textures directly in C# I would also be happy to hear that. In the past I used the graphics library from Martin Wright for that, but I don’t know if he also has some C# wrappers (mental note to self, ask Martin about that).

 

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