When I released the first update for ModelConverterX that supports the new Prepar3D v2 MDL format, I had already found out two differences in the MDL format:
- The material definition has been extended with an additional attribute for the ZBias
- The indices of the triangles are now stored as int instead of short. This basically means that you can have more triangles in a modelpart, because with a short you can’t have an index higher than 65536.
But a few days ago I found out that there are more changed sections in the Prepar3D v2 MDL file. It turned out that the way the mouse rectangles are stored has also changed. So I have now updated ModelConverterX again to support this change as well. You can download the new version tomorrow.
I have tested with most of the models that come with Prepar3D v2 and I haven’t been able to spot other MDL files with unknown sections. But you never know what we will find in the future…