Using my own tool

In the last week I did not do so much development on the ModelConverterX tool. The main reason for that was that I was actually using the tool myself. In the NL2000 project we have a collection of hundreds API macros that are positioned through the entire country of the Netherlands. It would be a lot of work to replace all of these objects, which we have build in the 10 years that the team exists, with new GMax made objects in the FSX MDL format. So therefore I have used the ModelConverterX tool to convert them all.

While working on that last week I found (and fixed) a few small bugs in the tool. And I also got some ideas for new features. For example a way to find missing textures or maybe only report the textures used by a library would be useful already. So I’ll put these on the wishlist for the tool.

I have now started working on some other of the features on the wishlist. Improving the FS2004 MDL reader and adding support to read attachpoints from MDL files are now highest on my list.

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