In the latest development release of ModelConverterX I have added the functionality to read skin and bone animations from the glTF format as well. This means that ModelConverterX can now also visualise this kind of animations for glTF objects (either standard glTF or MSFS glTF). There is one small catch in the current implementation. glTF […]
An unplanned new feature: Unwrap Texture Creator
Sometimes working on new features does not go as I expected. For example a few days ago I got the question on the forum is ModelConverterX can also export unwrap textures. So I replied to that user that this feature is on the wishlist (actually it has been on the wishlist since 2013), but that […]
Skin and bone animations via Assimp
Over the last few weeks I have been working hard on making sure that skin and bone animations are imported correctly for the formats that are read via the Assimp library. This means that you can now import such animations from COLLADA and FBX files. In itself this feature might not sound very useful to […]
FS2004 scenery MDL tweaks
The last week or so I have been working on a new feature for ModelConverterX that really was a trip back down memory lane. The new feature is that certain ASM tweaks that we used to make for FS2004 can now automatically be applied by ModelConverterX when you export your FS2004 scenery MDL file. These […]
ModelConverterX 1.8 stable hotfix1
Yesterday a quite annoying bug in the new ModelConverterX 1.8 stable release was reported that caused the selection mode to not work correctly after the model has been rotated. This bug had been introduced when the new interactive editing was added a while ago, but apparantly was not noticed in the development release. I have […]
New stable version released: ModelConverterX 1.8
It’s time for an early Christmas gift this year, I have just released a new stable release of ModelConverterX. In version 1.8 all the changes that have been made in the last year are included and if you have tested the development release you will have seen them already. There have been over 100 changes […]
ModelConverterX 1.8 release candidate
I plan to release a new stable release of ModelConverterX in the near future, this will be version 1.8. You can consider the current development release of ModelConverterX a release candidate for the next stable release. I do not plan to add new features or functions to it any more at this moment. I want […]
Interactive attached object editing
The latest development release of ModelConverterX contains a cool new feature. You can now position and orientate attached objects, like lights or effects, with the mouse instead of having to type the coordinates in the editor. Although I always liked the precise control entering the numbers gives you (that’s probably the engineer side of me […]
Site available again
The scenerydesign.org website is available again. The site has moved to a different IP address, so it might take a little while before the DNS update has propagated everywhere. On the plus site, you should see faster download speeds for my development releases now.
Downtime
Today there is some maintenance scheduled on the server where the scenerydesign.org website runs on, so this could result in a little downtime somewhere during the day. So if you have trouble reaching the site later today, just try again after a while.
SceneryDesign.org