Is this the end?

The recent developments of Microsoft shutting down the ACES studio are making me a bit sad. Let me try to explain why. When FSX was released it included some great improvements over FS2004. I am talking from a scenery designer perspective of course, so I was most happy about the improved terrain engine, that allows […]

Export of animations

Although the functionality to automatically generate lower polygon models for the LOD is not finished yet, I still have to add functionality to preserve materials and mappings better, I have decided to move over to another big thing on my ModelConverterX todo list. The main reason for this is that I need that other functionality […]

Ground polygon tutorial

Making ground polygons with GMax always seems to be a hot issue, especially the fact that you have to use the FS2002 gamepack and apply some tweaks to make things work. So this challenging part of scenery design gets discussed a lot on the forums. But now there is a new tutorial that might help […]

FSDS design blog

For those of you using FSDS as a modelling tool for Flight Simulator, it might be interesting to know that Adam Howe of Abacus has started a blog now. It already contains some tutorials that seem useful for FSDS users and hopefully the future will bring more interesting posts.