New Wiki launched

Until now the launch of FsDeveloper has been a great success. Nick and I are very happy with the amount of discussion that is already going on. The site has also attracked a lot of well-known names already. So it looks our idea of creating a place where addon developers can have friendly discussions worked. […]

FsDeveloper.com is live!

After a day of hard working, [Nick] and I have gotten FsDeveloper.com running. So please come over and have a look at this new community site for FS addon developers. We will use the next few days to check if all features are running correctly and to iron out small problems, and after that we […]

Do forums grow?

Lately [Nick] has been trying to hijack the SceneryDesign.org forums and today I finally gave in to him. So you can expect some changes to the forum in the near future. And of course Nick has no evil intentions with the forums, so you don't have to be afraid of it. Now more seriously, as […]

Another LiveMeeting

After the success of the first SceneryDesign.org LiveMeeting, we have now scheduled a second one. Where the first LiveMeeting was a short of online-video-tutorial-demonstration of the MDL Tweaker II tool, this second meeting will go a little more deeply into the techniques of scenery design. The subject will be how you can use XML for […]

Running a forum

I have been running the SceneryDesign.org forums for about 3 years now and I must say that a lot has changed over these years. When I started the site, I was looking for a place to store the tips and tricks I had on my personal homepage. And I added the forum to see if […]