NL2000 version 3

As you might have read on the internet already, the new version of the [NL2000] scenery has been released. This latest release is for Fs2004 and again covers the entire country, with all its airports. The main difference is that this time the entire country has been filled with 1 meter per pixel photo scenery, […]

GFL SDK

Loading in all the different kind of textures that FS supports in a tool can be a quite challenging task. Some scenery object use 8 bit textures, others 32 bit, or compressed DXT textures. Some objects even still use the old RAW textures with a palette. And in FsX the DDS format has been added […]

Always those blurries

A topic that appears very often on the [FsDeveloper] is the appearance of blurries in FS, usually related to developers adding their new content when it starts to appear. Unfortunately this is not a problem that has a single simple solution to it, but Phil Taylor has now posted some information on his blog that […]

Replacement jetways

Since last week I have been playing with the new jetway feature of FsX, to see if I can get my own jetway model used in there. I still need to learn a little more about bones, skins and IK animations to get it all working on a proper jetway model, but tonight I learned […]

Preserve those geo tags

A while ago I wrote about using FwTools to create or manipulate GeoTIFF images for use with the resample tool. One common problem I did not mention right then is that the tags containing this geo information are not understood by every tool. If you for example open the image in a painting program, like […]

The curved earth

 Ever since FsX has been released, there have been a lot of discussion about the display problems with the old style ground polygons that are used a lot in addon sceneries. In FsX they have added an additional curvation of the earth, but these older polygons remained as flat as they ever where, so that […]

SP1 and SDK SP1A?

The last days I have seen a few posts on forums about people having difficulty running FsX after installing SP1 or SP1A for the SDK. It seems that it is not clear to everybody that you need to install both service packs, as FsX SP1 does not work with the old SDK DLL files and […]

FsX SP1 released

I am sure most of you have already read this at a million of places, but for the few that don’t know it yet: service pack 1 (SP1) for FsX has been released. Go get it as fast as you can as it does a lot of good to the performance of FsX. The ACES […]