Drawcall minimzer with night textures

A few weeks ago I introduced the Drawcall minimizer functionality of ModelConverterX. This function can pack the different textures used on your model into bigger texture sheets to reduce the amount of drawcalls. This will result in a better performance in FSX. One of the main drawbacks of the initial implementation was that only the […]

Read The Fine Manual

I guess everybody knows the abbreviation RTFM and of course we all read the fine manual when we are using a tool. But for ModelConverterX I usually only update the manual with every stable release and the recent survey showed that most of you are actually using the development release. So as a result of […]

Tool in a mid-life crisis?

Some time ago I started a survey to understand better how ModelConverterX is used. Thanks to everybody who provided their feedback, I have now collected the answers and made an overview of them. Luckily many of the answers are not too surprising, it seems in general the tool is being used as I had expected. […]

ModelConverterX usage survey

To get a better understanding of how you are using the ModelConverterX tool I have setup a survey. So if you are using ModelConverterX, I would appreciate it if you spend some time to answer those questions. Knowing which functionality, importers and exporters matter most to you, helps me to make the tool even more […]

Drawcall minimizer

Today I have been working on the drawcall minimizer and it is going quite well. For the diffuse textures I can now reduce the amount of textures by combining them onto one texture sheet, after which the texture mapping is updated automatically on the model. The biggest problem with this approach is that other textures […]