gPoly (no) progress report

Just a quick note that the gPoly development has been slow recently. About two weeks ago I worked a bit on the texture mapping on the polygons, but since then I have been kept busy with other things. Mainly work, but on the other hand I have also been working on the ModelConverterX tool to […]

gPoly status update #6

Today I have been making some progress on gPoly again, so time for another status update. The first part I worked on is the user interface, especially the texture library that contains the texture you can use on your polygons. And also other improvements like the interface used to define new projects. But most of […]

ModelConverterX and LODs

It’s a little bit ironic, after all the effort I put in the LOD Creator functionality of ModelConverterX. But today I found out that the LODs were not really working in FSX SP2 when you exported the FSX MDL files. This is because of the drawcall batching functionality that I wrote about in the previous […]