Filtering features

Better ways to filter out features in scenProc that are overlapping with others or that are close together have been requested for a while already and I have now implemented a new step called FilterFeatures that adds these possibilities. With this new step you can for example remove all point features of trees that are […]

Understanding extrusion bridges

Lately I have been working with XML extrusion bridges for scenery and while doing so I noticed some weird artifacts. Even though I out the end points under the ground, they sometimes still float above it. And I also noticed that two bridges don’t always connect even though you specify the same position and altitude […]

Removed some steps

I last nights build I have deprecated some steps that were marked as to be depcated for a while already. This includes the ExportSHP step. Since alternative steps are available for a while already this should not really give problems anymore. The reason to deprecate them now is that I found out that ExportSHP is […]

ImportAGN and autogen distortion

It’s two years ago already that we figured out that Annotator does not display the orientation of autogen as FS does. There is a distortion in the angle of the objects. So since this was figured out scenProc applies a correction to the orientation to make sure everything aligns correctly with the world. But what […]

Improved validation

With the new filter syntax I introduced about a month ago, I did also see an increase in error reports due to issues with the filter syntax. Most of the time these errors where caused by user input (sorry to say this), for example because in the filter it was tested if a string is […]

New scenProc features

From tomorrow the scenProc 2.0 development release will have some new features included. Here is an overview of the main changes. Polygon autogen library objects The main change is that autogen library objects are now created from polygon instead of point features. This is in line with how Annotator creates these objects as well. The […]

Is it easy to waste memory?

I guess you already know the answer to the question posted in the title of this post. I’m afraid the answer was yes. This week two users (thanks to both of you) reported to me that scenProc is quite hungry for memory, especially when processing big files. Even 16 GB of RAM would easily be […]

scenProc updated filter syntax

The next development release of scenProc will contain the new filter syntax. Please have a good look at the updated manual, as it shows how the new syntax works and contains updated samples of all steps. Here are just the highlights of the changes: Besides And conditions, you can now also do Or or Not […]

New filter syntax almost there…

Just a early warning, the scenProc update with the new filter syntax is almost ready for release. I have just started to update the manual for all the changes, so hopefully in a few days I can put this feature in the development release. Why this warning? This update will change how the filter syntax […]

More exporting formats

I have added a new step to scenProc that provide more exporting possiblities. Besides the FS specific BGL and AGN export, before you could only export to images and Shapefiles. I have now added a new step that also allows to export to other GIS vector formats. For loading vector data scenProc uses the OGR […]