Posts by arno.

New development release (build 576)

——=_Part_0_2698025.1418430353287
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit

[Arno Gerretsen] [scenProc]
* Available memory is now shown in the status bar. When memory is runnign low the text box will become orange (less than 250 MB) or red (less than 100 MB). The message in the event log that memory is running low is now removed.
Issue 2158

[Arno Gerretsen] [scenProc]
* Made step importing AGN more robust for corrupt AGN files
Issue 2078

[Arno Gerretsen] [scenProc]
* Fixed error when importing SHP that contains features without geometry
Issue 2066

——=_Part_0_2698025.1418430353287–

New development release (build 575)

——=_Part_0_754976.1417652866175
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit

[Arno Gerretsen] [scenProc]
* Fixed crash at startup when no FS version is active
Issue 2120

——=_Part_0_754976.1417652866175–

Status update

After spending almost 10 weeks in hospital, our son could finally come home this week. It’s very good to have the family all at home again, not having to travel to the hospital continuously.

The only small downside is that our sleep is now interrupted in the night, but that’s normal with a small baby at home of course.

So as things return more to normal at home, I can hopefully pick up some FS related things again. I would really like to do some debugging on my tools as a way to relax after all these things.

But on the other hand we are also still busy with our new house, so time will still be sparse in the near future. So hopefully you’ll see me on the forum now and then again, but at least you now know I’m doing ok.

Time out

As you have probably noticed I haven’t been active at all recently with my tools or on FSDeveloper. I already reported before that we bought a house and are busy renovating it. But on top of that our second son was born 3 months too early. So that means that at the moment we step any spare time we have in the hospital to visit him. Logically the FS hobby is on hold for a while now. Luckily our son is doing OK, he’s still very small, but growing. The expectation is that he has to stay in hospital for another 2 months probably. So hopefully next year I can spend some time on the FS hobby again.

Busy

As you might have noticed already from the lack of activity on this blog and the fewer updates to my tools, I’m a bit busy at the moment. We have just bought a house and next week we finally get the keys. But the house also needs some modernization before we can move in, so in the last few weeks I have already ¬†been busy planning for that.

I guess this lack of time for FS will stay until we have moved into the house. So until then expect less updates of the tools and sometimes I might also reply slower in the FSDeveloper forum. Although it is mainly the programming that suffers, since I can still check the forum from my phone, but I can’t code on ModelConverterX or scenProc that way.

New development release (build 574)

——=_Part_28_8057506.1405812453064
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit

[Arno Gerretsen] [ModelConverterX]
* Fixed bug in drawcall minimizer, the smallest possible texture size was not always selected

——=_Part_28_8057506.1405812453064–

New development release (build 573)

——=_Part_26_8873606.1405553293923
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit

[Arno Gerretsen] [ModelConverterX]
* Effect placement now also read from FS2004 BGL correctly
* InstanceID kept when importing/exporting FSX placement files

——=_Part_26_8873606.1405553293923–

New development release (build 572)

——=_Part_24_9902172.1405466841425
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit

[Arno Gerretsen] [ModelConverterX]
* Object placement read correctly from FS2004 BGLComp files now.

——=_Part_24_9902172.1405466841425–

New development release (build 571)

——=_Part_22_9907557.1405121357173
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit

[Arno Gerretsen] [ModelConverterX]
* Fixed illegal characters in filename in batch mode in some cases
Issue 2037
Issue 2039

[Arno Gerretsen] [ModelConverterX]
* Fixed crash with DAE file where image list contains empty entries
Issue 2031

——=_Part_22_9907557.1405121357173–

New development release (build 570)

——=_Part_20_30271684.1404516435925
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit

[Arno Gerretsen] [scenProc]
* Extended manual
Issue 1805

[Arno Gerretsen] [scenProc]
* Added step to unload XML objects from memory
Issue 2046
Issue 1805

——=_Part_20_30271684.1404516435925–