Anti-piracy measures reverted

Sometimes you have to try something to see if it works. A few days ago I introduced some extra checks that restricted exporting from ModelConverterX when you are modifying a model for which you don’t seem to be the author. I have now reverted those changes, because they didn’t work out as expected. There are […]

Oops, I broke it (again)

With the last development release of ModelConverterX, I by accident broke some functionality again. FS2004 BGL files gave an error on import. Of course I have fixed this bug quickly again, but still it’s annoying that this sometimes happens. Why does this happen now and then? Basically because it’s almost impossible for me to test […]

Anti-piracy measures

A topic that is now and then discussed is whether ModelConverterX makes it too easy to steal the work of others. The capabilities of the tool indeed make this possible, but there are also many genuine uses of the tool that many developers use. It should probably been seen analogue to a hammer, which can […]

2473 days and counting…

Sometimes a feature is on the wishlist for quite a while. For example the feature request to support skin and bone animations is on the ModelConverterX wishlist for 2473 days already. But since the end of august I’m working on this feature request now and I’m making good progress. I can already read the skin […]


The last year has been very busy, with the moving to a new house, the renovation of that house and the birth of our second child. But even now that things have become a bit more normal again, I still notice that I have much less time than before. A few weeks ago our oldest […]