It is summer again, so that means it is also time for a vacation. The next three weeks I am free from work and tomorrow my two week vacation to Corsica starts. I have booked a group travel and we’ll be cycling around the northern part of the island. Luckily I will not have to […]
Four days ago I wrote about CompileHelper and while making the screenshots for that post I found a new bug in the tool as well. I have now solved this problem and the new version is available for download.
A while ago I made a post about the differences when creating MDL files with GMax or FSDS3. But when I looked again at this problem recently, it seemed to be a little different than I wrote back then. It’s not the X file that FSDS3 creates that causes the different MDL file, it turned […]
Tonight was the night. We had our first LiveMeeting about scenery design for FS. As a subject for this first meeting we had chosen the MDL Tweaker II tool. Mainly because it is a new and interested tool that we wanted to show more about. And also because it was an easy enough subject for […]
Today (or actually I should say last night I think), I finally found the time to finish the AGNIS/PAPA docking system I was working on. For those not familair with this system, it contains of two unit. One is the azimuth display that shows if the pilot is lined up with the leadin line correctly. […]
Have a look at this new FsX video that Nick posted about, it is really funny.
About a week of two ago, Nick and I played a little bit with Microsoft Office LiveMeeting. Back then we saw a potential to use this technique for some online, interactive tutorials as well. So tonight we did another test and this time Thorsten joined in as well to see how well everything worked from […]
A few weeks ago I wrote my shower leaking a little water and that my room where I have my computers was in danger of getting a little wet. So since then my house has been a sort of a mess, with books piled up all over my living room and bedroom and with the […]
There is a new feature in the latest MDL Tweaker II release that I did not yet point out. This new feature is the event log screen. When there is a warning or an error this will be the place to look for the message. The image above shows three warnings for missing textures. So […]
Last weekend I released a new version of MDL Tweaker II and in this blog post I want to point out a few of the improvements of this version. The feature that has been improved most is the condition manager. Not only has the user interface changed, hopefully it is even easier to use now, […]