The last few days we were in Normandy, around Criel-sur-Mer. Just a few days away to relax a bit after a busy year and trying to think as little as possible about work or flight simulation. So when it was a nice and sunny day we decided to go for a walk along the coast […]
Just a little reminder that in two days there will be an online video tutorial about ModelConverterX. I think tutorial I will give a quick introduction to the tool and after that I will show how you can use it to convert old API macros into FSX MDL files or how to import them into […]
I would like to wish everybody a Merry Christmas! Enjoy the coming holidays, I am sure I will. So don’t expect many tool updates in the next few days.
For today I made a little teaser video of gPoly to show the progress. As you can see the adding and editing of the polygons it getting there, so it seems I can move to the export functionality soon. Enjoy!
Time for another gPoly status update, today I have made some good progress on the tool again. The first part I have finished is the display of the GeoTIFF background image, this code seems to be quite optimal now, so that even with big images you can pan and zoom without too much delay. What […]
Early January 2010 I will be doing two new online video tutorials, check out the details on the FSDeveloper website. Just like last time they will be given on the FSDeveloper LiveStream channel. And afterwards they will be made available on the FSDeveloper Wiki as well of course.
This evening I continued on the gPoly tool. The focus was again on the display of the background images, since they are a very important feature when drawing ground features or when checking if they are in the right location. I made some good progress and for small to medium sized airports it is working […]
Tonight I have added a nice little feature to ModelConverterX again (it will be in the 1.2 development release tomorrow). You might wonder what it is? You can now choose to render your object in day or night view. The night view allows you to preview the night textures. Here is a little screenshot of […]
Just a quick note that a new stable version of ModelConverterX is available. If you have been using the development release lately there is not so much changed, but compared to the last stable release there are loads of improvements. I have also updated the user manual. For the coming time the development of ModelConverterX […]
By default landclass is defined as grid data within FSX, so that means that for each area of roughly 1.2 x 1.2 kilometre you can define what kind of land usage it has. For some time already I wanted to test what effect landclass polygons would have on the looks of the terrain, so this […]