Tree detection – part 5

It’s been a while since I was working on the autogen vegetation for Nantucket. It was actually before my summer holiday. Afterwards I thought I would quickly fix some of the reported bugs and then return to this interesting issue. But as always I got carried away by adding some new features to ModelConverterX and […]

Blender

For a long time 3D objects for Flight Simulator could only be developed with a couple of tools. For example FSDS or GMax with the right gamepack. But over the last few years there is a trend to use more and more tools. For example SketchUp is also popular now to make scenery objects. Recently […]

Grrrr, stupid MakeMDL error!

I think every designer exporting objects to FS2004 has seen the error message on the right at least once. It happens when you export a small object to a FS2004 MDL file with MakeMDL. The reason is that somewhere inside MakeMDL, when calculating the octtree for the crash detection, some assertion is triggered. Of course […]

Scenery (tool) designer

As many of you probably know I am a member of the Netherlands 2000 Scenery team for almost 15 years already. Or actually I should say I was. Because I have decided to stop working as a part of the team. This decision has nothing to do with the team, they still make a great […]