Happy Christmas!

I would like to wish all the readers of my blog a happy Christmas. And if you are lucky enough to have a few days free from work as well, I hope you have the chance to enjoy some FS as well during the coming period. Personally I’ll be away the coming days, as I […]

Randomize it!

I have added a little new feature to ObPlacer XML. While finishing some general aviation airports for the [NL2000] scenery I was planting trees with ObPlacer XML and I noticed that the resulting scenery was a bit boring with all trees having the same size. So I decided to add a little option that allows […]

Lazy LOD

As I already mentioned in my previous post I have been working hard on a scenery of Schiphol airport recently. As this is quite a big airport and we tried to make it detailed as well, we ended up with a lot of objects. Unfortunately this did not improve the performance a lot. In the […]

Out of bandwidth (again)

As you might have noticed the FsDeveloper website is down at the moment, because all bandwidth for this month has already been used. I had already asked the webhost for a few GB extra a few days ago, but it seems he has not added them yet. I am trying to get him to do […]

Has FsX been released?

I guess so, this evening I already had multiple people on MSN complaining to me that the performance is so bad and that they are not happy with how it runs on their PC. Do they expect me to have a magic solution for that? I guess we have to see if this complaining goes […]

My tools in FsX

With the release of FsX coming closer now, I think it is time to give a little bit of information about how my tools will (or will not) work together with this new version. Please note that these observations are based on the beta version, so some things might still change a bit. Library Creator […]