Awesome

I would like to point your attention to cool OpenSource project this time, OSSIM. At work we make use of this tool to mosaic different aerial images for example. But it can do a lot other image manipulating related tasks as well, like color matches between different images or reprojecting images to a different projection. […]

Tool updating time

It was last friday that I had a nice chat with Nick once again (had been some time ago) and in the process we came to talk about MDL Tweaker as well. It seemed that Nick had not seen the latest beta version of that tool yet, so while chatting Nick started to test this […]

Vliehors

I am back, hopefully the leakage has been fixed now (I still have the new sealant beneath my fingernails). I can’t say that I had much fun trying to fix the shower, now I know for sure that I am not really a do-it-yourselfer. I can’t say that I did not have fun at all […]

Fixing a shower

I haven’t got much FS related to report at the moment, as almost all of my spare time is being spend on fixing my shower. Last week I noticed a little wet spot on the floor of my PC room and it turned out that the shower had slowly been leaking water into that room […]

Apron markings preview

A few days ago I posted about the apron markings I was working on and it works out quite nice I must say. For example, the performance has increased compared to the previous markings that were placed with Fs2000 style roads. And due to the way I generate these polygons now, the connection between the […]

A new home for my blog

As you can see my blog has moved to a different server, thanks to Nick for setting this up. At the moment it is rather empty in here, so I guess I need to move the content to this new home as well. So please check back later. Edit: All posts have been moved to […]

Markings

It has been a little quite here lately, but that does not mean I am not doing anything. So time for a little update. Apart from the fact that I have been away for a few days for work (attended a workshop in Engeland), I have also been working on the apron markings for the […]

FsX video

This might be old news already for those hanging around the forums a lot, but there is a nice preview movie of FsX. I think it shows quite some very impressive scenery features. Can’t wait to use these in my addons…

GMax, FSDS3 and MakeMDL

With both GMax and FSDS3 now using MakeMDL to create the scenery MDL object, you would expect that the resulting code of these objects would be very similar, but while testing the output of both programs with some of my tools, it appears that this is not really the case. Let me start by saying […]