New York

I am already a few days back from my trip to New York and here is a little travel report. Unfortunately I also brought back a bit of flu, so that is why I have not been really active the last days. Our trip started at Amsterdam Airport Schiphol and luckily we departed from the […]

Away…

Next week I will be attending the Flight and Ground Simulation Update 2006 at the university of Binghampton (NY). I am really looking forward to this course, that I will attend for my work. While I am on the other side of the Atlantic I am also going to spend two weekends over there as […]

Object library mania

Since the release of EZ-Scenery I have seen quite a few discussion of people who asked if they could convert a Rwy12 library into a library for EZ-Scenery. Or I read about other people who started to decompile object libraries, so that they could create a EZ-Scenery library using the supplied library manager. I find […]

How to crash FS

I think every scenery designer will know how to do this. Just do something slightly wrong in your addon BGL file and FS will clearly tell you it does not like your new file. Especially when you start to tweak the ASM or SCASM source codes manual it is very easy to do something wrong. […]

TerraVista

At work we use a tool called TerraVista to create the visual databases. This tool has some very interesting features, that are certainly part of my imaginary ultimate-scenery-design tool. TerraVista for example allows you to import a lot of different data types. DEM altitude data, aerial or satelite photos, vector data for roads, etc. You […]

The projection hell

The different projection systems used in geographical data might be one of the aspects of MSFS scenery design that most designers know hardly anything about. But it surely a very important thing. Almost each country has its own projection system and although most of these systems will give you the position in either degrees or […]

I’ve got my own blog

As you can see I do now also have my own blog. Welcome to all who have found it. Most will probably now me from my scenery design activities for Microsoft Flight Simulator. And as the name of my blog suggests I will post mainly about this subject as well. But that’s not all. Let […]