No math?

The last two days I posted rather positive about those new animation macros I was writing. Today I am a little less positive, as it seems I have hit a limit of BGLC/MASM (as far as I know BGLC is build on MASM). It seems I can only do very simple mathematical calculations in those […]

Animations made easier

I have made some progress again on the animation macros I wrote about last week. As I have never written programs in assembler code before, it is quite a nice challenge to learn how to use conditions and loops in those macros (but it is also fun of course). I have already defined a command […]

Animation macros

Tonight I have been trying to do something new, writing some new macros for BGLC_9. I had been playing with the idea to make a few new macros for animation commands for a while already and now I gave it a try. It seems to be working better than I had expected, as it is […]

An award!

Real life kept me busy the last two weeks, so that prevented me from posting more often. But yesterday I received some news that woke me up again, I have been awarded a Most Valuable Professional (MVP) Award by Microsoft. Wow… As I am sure you can imagine, this was a very nice surpise to […]

Time for a user manual

Tonight I have been working on MDL Tweaker II again. I have finished the vertex list dialog, that allows you to alter vertices of your object and also provides an option to “normalize” the normal vectors of the vertices. This last option is useful if you want to make objects that do not change color […]

CAT is "fixed"

The CAT headache is solved for now, as I have released a new version. As I already wrote about before, this new version does also support the ASM source files created with FSDS3. Although both GMax and FSDS3 use MakeMDL to export and create the ASM file, there was a little structure difference. I have […]

CAT headache

Version 1.02 of CAT is get closer to release again. This evening I had a good debugging session with Nick on a bug he had since CAT 1.01. I finally was able to reproduce his animation condition problem. Basically the problem means that the local variables used to store the animation state are shared between […]

The CAT has grown a bit

Until now CAT was only a tool for users of GMax, but now that FSDS3 is also using MakeMDL it is time to change that. In theory the ASM sources file created by MakeMDL when exporting from FSDS3 should work right away with CAT. But of course the reality is that there are a few […]

Seasons

I had a very productive weekend, as I was visiting my parents and could therefore not be disturbed by forum questions or people chatting with me. I had brought my laptop, so I made some nice progress on MDL Tweaker II. I finished implementing the code that allows you to add seasonal conditions to your […]

Time

I am sure you all have this problem, where to find the time to realize all the scenery ideas you have. I always seem to have a huge list of ideas for sceneries or tools that I want to test, try, design, etc. This means that I am usually doing many things at the same […]