More preview functionality

After fixing some bugs that were reported last week, I spend most time today on adding more functionality to the 3D preview of ModelConverterX. So that means that from tomorrow there will be the following additional features: Texture clamp is now displayed correctly in the preview. This option is not widely used, but it can […]

Crashboxes

I have added a new function to ModelConverterX, you can now also visualize the crashboxes of MDL objects. This can give a very interesting insight in how those crashboxes have been made by XtoMDL or MakeMDL when you exported the object. They do not always follow the shape of the object exactly. To turn on […]

Added platform support

Sometimes a new feature is not that difficult to implement as you first think. For example adding support for platforms was on the ModelConverterX wishlist for a long time already. Yesterday I have started on it and now the new feature is done already. So from tomorrow you will find that the development release can […]

Bug fix in Ground Polygon Wizard

A little while ago a user reported problems with the Ground Polygon Wizard. When slicing the polygons, some polygons were missing. I have now debugged and fixed this issue. From tomorrow the improvements are available in the development release. So if you are using the Ground Polygon Wizard please update to this version, the previous […]

Leaking memory

Tonight I have been doing some memory leak hunting in ModelConverterX. I have found (and fixed) a few leaks in the 3D preview of the objects. So from the next development release you should see less memory being used, especially when you make changes in the material editor. Also when browsing through object libraries or […]