Drawcall batching settings

I have made a few small changes to the ModelConverterX settings when it comes to drawcall batching. With these changes it is now also possible to make MDL files without drawcall batching. In some cases that is needed, because the batching can give some artifacts. Before there was one setting that controlled whether LOD worked […]

scenProc and autogen configuration

From the next development release scenProc will read the autogen configuration files from a different location. Until now these were read from the XML files in the Autogen SDK folder. But these might not always reflect the configuration that is actually loaded into FSX. So from the next version the tool will read the autogen […]

Flattens from 3D objects

Last week I got approached by different developers with suggestions for ModelConverterX to create flattens. So given multiple questions about the same subject I was trigged to look into this issue. Since I mainly create scenery for the Netherlands I have never had trouble with flattens myself. I think in the Netherlands you would even […]

Improvements for aircraft models

In the next ModelConverterX development release there are two big changes that are mainly important for aircraft modellers: When a custom animation is used in the FSX MDL file that is not defined in the modeldef.xml file that you pointed ModelConverterX to it will no longer be ignored. Instead ModelConverterX will read the animation parameters […]

Visibility tags

I have added a new feature to ModelConverterX, it now also uses the visibility tags that are used often in FSX aircraft models. They are read from either the MDL or the X file. And when exporting to FSX MDL they are written as well. So this should mean that such visibility tags no longer get lost […]

Two scenProc changes

In the next development release there are two important changes in scenProc. These will mean that your old configuration file will no longer work directly, you will have to make some small modifications to them. The first change is that the SHP and KML importer have an additional argument. Just like the OSM importer you […]

scenProc GUI available

A first version of the scenProc graphical user interface is now available in the development release package. This new interface allows you to run the scenProc configuration file from the GUI, you don’t have to use the command prompt anymore. I also includes a text editor control, with tooltips and auto-completion to make it easier […]