ModelConverterX alpha 04

This evening I have uploaded a new alpha version of the ModelConverterX tool. It contains all the new stuff I have already blogged about in the last week or two. So if you are interesting in converting some of your old API macros to a FSX MDL file (or maybe an OpenFlight file), give this […]

Scale it!

Today I made some nice progress again on the ModelConverterX tool. One of the new features I added is the option to scale your object, so that you can get the desired default size when placing your object with the XML code. Below you see a screenshot of the scale dialog. On the right you […]

OpenFlight exporter for ModelConverterX

I can remove the first item from my “what I would like to do during the Christmas vacation” list. Today I finished the OpenFlight exporter functionality of the ModelConverterX tool. With this functionality it is possible to save the loaded objects in the OpenFlight format that is often used in image generators of professional flight […]

ModelConverterX forum opened

I have just added a forum for the ModelConverterX tool to the [FsDeveloper] site. Please also check the post where I explained the ideas behind this tool and what you can expect in the first alpha release. And if you don’t mind I’ll go back to the coding now, so that this alpha release will […]

ModelConverterX update

Remember the Starfighter screenshot in my previous ModelConverterX post? (If not, please scroll down a little bit). It had some nice pink wheels and a bright green canopy. This evening I have been able to fix these bugs and also export this old API static as a FsX MDL file and place it in FsX. […]