SCASM and binary commands

The next feature I will be working on for ModelConverterX is the support of the SCASM commands that enter the binary BGL/MDL code directly. With these commands you can enter certain hexadecimal values directly in the created file. You might expect that this is a feature that would only be used by the real expert […]

Multiple objects

Yesterday I continued working on a new feature for ModelConverterX that was high on the wishlist for a while. The ability to read in SCASM files with more than one object defined inside. So for example this would allow you to read in a SCASM object library definitation or just a SCAMS file that contains […]

Transparent textures

Today I have been doing some work again on one of the main features still missing from ModelConverterX, transparent textures. In the FSX MDL format it is no longer enough to add an alpha channel to your texture file. You also have to specify in the material that is used on the object that you […]

(Almost) time for a manual

I have just released an updated version of ModelConverterX, check out the thread on the forum to see all changes. This time mainy improvements in the reading functionality and some small new features. The bigger new features that are planned have not been implemented yet. Hopefully I can add some in the next release. Another […]

Here are your normals

I have added a new feature to ModelConverterX yesterday, the ability to show the normals of your object. The prime reason to do this now was that it gave me a good debugging feature to see if the SCASM code was read in correctly. But also for end users this can be useful, as it […]

Triangulation

Today I did some more work on the ModelConverterX tool again. There were some complex polygons that were not converted into triangles correctly, so I had to improve the triangulation algorithm. I did make such an algorithm a while ago for another tool, but that one was for 2D polygons only. So I had to […]

ModelConverterX alpha 04

This evening I have uploaded a new alpha version of the ModelConverterX tool. It contains all the new stuff I have already blogged about in the last week or two. So if you are interesting in converting some of your old API macros to a FSX MDL file (or maybe an OpenFlight file), give this […]

Scale it!

Today I made some nice progress again on the ModelConverterX tool. One of the new features I added is the option to scale your object, so that you can get the desired default size when placing your object with the XML code. Below you see a screenshot of the scale dialog. On the right you […]

OpenFlight exporter for ModelConverterX

I can remove the first item from my “what I would like to do during the Christmas vacation” list. Today I finished the OpenFlight exporter functionality of the ModelConverterX tool. With this functionality it is possible to save the loaded objects in the OpenFlight format that is often used in image generators of professional flight […]