scenProc and tiny autogen buildings

A while ago I already wrote about the dangers of tiny buildings in autogen. The problem with those tiny buildings is that they will prevent other autogen from showing correctly in Annotator as well. Since some users reported such trouble recently, I have decided to automatically filter out buildings that are smaller than 1 meter […]

Prepar3D v2 MDL changes

When I released the first update for ModelConverterX that supports the new Prepar3D v2 MDL format, I had already found out two differences in the MDL format: The material definition has been extended with an additional attribute for the ZBias The indices of the triangles are now stored as int instead of short. This basically […]

Points in polygons

I have added a new step to scenProc, PLACEPOINTSINPOLYGON. With this step you can place points in polygons. This can be useful if you want to scatter objects in the polygon for example. As arguments the step takes the distance between the points and the amount of randomness you want to use. Below you see […]

FSDevConf is approaching…

Just a quick note to let you all know that the online FS Developer Conference (FSDevConf) that we are organising is approaching quickly now. It is actually scheduled for next weekend. So that means that the coming week I won’t have much time to update my tools, so the reported issues will have to wait […]

Tree detection – part 5

It’s been a while since I was working on the autogen vegetation for Nantucket. It was actually before my summer holiday. Afterwards I thought I would quickly fix some of the reported bugs and then return to this interesting issue. But as always I got carried away by adding some new features to ModelConverterX and […]