Features with holes

Holes are often used in shapefiles, for example to mark an island in an water polygon or to mark a clearing in a forest polygon. Until now scenProc did not support holes, so they were ignored when importing shapefiles. As a result of this the autogen generated would not be correct. The scenProc code that […]

Be careful for narrow houses

Two users recently reported the same problem to me with autogen files made with scenProc. In Annotator they could not see all the buildings and after saving in Annotator many of the buildings were gone. It turned out this problem was caused by very narrow buildings. So I want to warn all scenProc users of […]

Tree detection – part 4

It’s a while ago that I posted about the progress of my tree detection efforts. So here is a quick update. Some other things kept me busy, so there hasn’t been too much progress recently. I was able to run the tree detection algorithm on the entire island of Nantucket now. It took around 3.5 […]

SPLITGRID? Check!

In my bug reporting system I can see that it relatively often happens that people run into trouble (crashes) because they remove the SPLITGRID step from their configuration file. If you then try to create autogen features scenProc will crash. This is because I assumed that the SPLITGRID step will be done first. This step […]

I flipped it

Yesterday I fixed a bug in the scenProc step that imports AGN files. There was an issue in this step that resulted in part of the autogen features being displayed wrong. They were vertically flipped. So if you are using the import AGN step in your workflow, please update to the latest version and run […]

BGLComp SceneryObject flags

A few days ago I added support to ModelConverterX to read the additional options like <NoShadow /> or <NoAutogenSuppresion /> from the object placement code in the BGL file. Initially I had some trouble to find out where these options ended up in the binary code, since it was not documented in the otherwise excelent […]

Tree detection

One of the first problems I encountered when I tried to make autogen for Nantucket is the lack of vector data for the vegetation. OpenStreetMap contains hardly any vegetation and also the GIS department of Massachusetts has not much usable data. So therefore I started to experiment with detecting the vegetation in the imagery.  And […]