The CAT is not dead

One of the first tool I made for scenery designers was the Conditional Animation Tool, CAT. The first version of this tool was released in 2003 and I mainly started making it because I grew tired of tweaking animations by hand (and I got tired of explaining people how to tweak them by hand). After […]

Longer FS2004 animations

Remember the limitation in the FS2004 GMax for the length of animations? The tool does not allow us to export animations longer than 1024 frames. This is quite annoying, since that limits your animation length to only 55 seconds. Luckily the FSX gamepack does not have that limitation. I have written down how to tweak […]

Places multiple instances

I am working on a ModelConverterX update that will include better support for the placement of objects. One thing that will change is that placement information will be read from BGL files. But I am also changing the functionality in ModelConverterX that allows you to place objects. One of the main changes there is that […]

Small DrawCallMonitor update

I have just made a small update to the DrawCallMonitor tool. The change is that the user interface now has a status bar that will show you some additional information. The two main things are does this object have drawcall batching and does it have working levels of details. These two are related, but with […]

Updating the batch functionality

In the last week or so I got two requests to make small modifications to the batch convert functionality of ModelConverterX. But instead of just making these small changes, I have decided to give this functionality a bigger update (that was something I had in mind already). My goal is to make the batch convert […]

txt2agn

Some weeks ago I added a tool called agn2txt to the development release package of my tools. With this tool you can decompile AGN files to readable TXT files. Today I have added the reverse tool as well. As you might have guessed it is called txt2agn and it can be used to compile the […]

scenProc improved filtering

Today I have extended the filtering options in scenProc. I have added some addition parameters and allowed different conditions. The new attributes are the length, width and area of the feature. These are calculated and added as attributes for each feature now. The new conditions mean that you can now also filter on attributes being […]