In the last days there has been a lot of discussion on the FSDeveloper forum about converting COLLADA objects for use in FSX. One of the issues the users are facing is that many COLLADA models use textures in formats that FSX can not read, for example JPG files. So there is clearly a need […]
gPoly status update #6
Today I have been making some progress on gPoly again, so time for another status update. The first part I worked on is the user interface, especially the texture library that contains the texture you can use on your polygons. And also other improvements like the interface used to define new projects. But most of […]
ModelConverterX and LODs
It’s a little bit ironic, after all the effort I put in the LOD Creator functionality of ModelConverterX. But today I found out that the LODs were not really working in FSX SP2 when you exported the FSX MDL files. This is because of the drawcall batching functionality that I wrote about in the previous […]
ModelConverterX tutorial on Wiki
The ModelConverterX tutorial I gave this evening on the FSDeveloper LiveStream channel, has also been uploaded to the Wiki now. So on both of these places you can now review this tutorial. Unfortunately I had a few bandwidth problems while recording the tutorial, so I had to restart two times. Sorry for the inconvenience for […]
ModelConverterX video tutorial
Just a little reminder that in two days there will be an online video tutorial about ModelConverterX. I think tutorial I will give a quick introduction to the tool and after that I will show how you can use it to convert old API macros into FSX MDL files or how to import them into […]
gPoly status update #5
For today I made a little teaser video of gPoly to show the progress. As you can see the adding and editing of the polygons it getting there, so it seems I can move to the export functionality soon. Enjoy!
gPoly status update #4
Time for another gPoly status update, today I have made some good progress on the tool again. The first part I have finished is the display of the GeoTIFF background image, this code seems to be quite optimal now, so that even with big images you can pan and zoom without too much delay. What […]
gPoly status update #3
This evening I continued on the gPoly tool. The focus was again on the display of the background images, since they are a very important feature when drawing ground features or when checking if they are in the right location. I made some good progress and for small to medium sized airports it is working […]
Day or night?
Tonight I have added a nice little feature to ModelConverterX again (it will be in the 1.2 development release tomorrow). You might wonder what it is? You can now choose to render your object in day or night view. The night view allows you to preview the night textures. Here is a little screenshot of […]
ModelConverterX 1.1 available
Just a quick note that a new stable version of ModelConverterX is available. If you have been using the development release lately there is not so much changed, but compared to the last stable release there are loads of improvements. I have also updated the user manual. For the coming time the development of ModelConverterX […]