ESP at DevDays

Tomorrow and on Friday I will be giving a presentation at the Dutch Microsoft DevDays titled “Flight Simulator
Secrets Exposed: The Microsoft ESP Visual Simulation Platform”. I must admit the titles comes from a presentation by Todd Landstad of the ACES team that I luckily could make use of when preparing. Originally it was planned that somebody from ACES would be giving the presentation, but I am happy to replace them as a local FS MVP.

The presentations will give some background information about ESP and the Flight Simulator history where it comes from. After that I will get into the details (the secrets) that make Flight Simulator (and thus also ESP) such a fascinating product. I will also talk a bit about cases that show how the products can be used for professional (non-entertainment) uses.

So if you happen to be at the DevDays, speak Dutch (sorry it is in Dutch) and want to know more I hope to see you. Below you will find the times of my presentations. I don’t think it is very interesting to attend both though, as I will reuse most of the material, only the focus will be a bit different depending on the audience.

Thursday 22 May: Geek Night  18:15 – 19:15
Friday 23 May: Academic Day: 13:30 – 14:40

ModelConverterX 3DS exporter

Now that everything is settled a bit again in the new house, I finally found some time again to do some programming. So the last evening I tried to continue on the 3DS exporter for ModelConverterX, that I had been working on before the moving. And the good news is that I was able to fix the last remaining bugs in it. So the basic exporter functionality is working  now. See the screenshot below for the museum API that I use often to test ModelConverterX, here it has been exported as 3DS and then loaded into GMax.

 

Currently the exporter only deals with the geometry, so no animations or advanced features like that are written (besides from the fact that ModelConverterX can not even read these features yet, the exporter does also not support them at the moment). An exporter like this opens a whole new world of reuse of your old scenery objects, like API macros.

But there is also one possible problem with it, it does allow people to import and edit work that is not their own. In general developers do not like that, so I think I will have to consider how to release this functionality in such a way it is useful, but restricts people from doing “bad” things with. If anybody has an idea about that, please let me know as well.

Sign of life

From today my internet is working again on the new address. I am still in the process of unpacking and installing things, but it seems things are getting back on track now. I think in a few days I should have enough time again to take a look at the forums and start responding to my email. Until then, back to unpacking boxes…

Logging off

It is almost time to pack my computer as well. Tomorrow and the day after I will be moving to my new house. So during that time I will not be online at all. And after the moving it still takes till Tuesday the 6th of May before my internet gets connected again at the new address. So don’t expect me to see on a forum or reply to an email during those days. Today I might have a little bit of time to look at things, but the preparations for the moving will take most time. So next week after the moving I should be back and be as active as normal in the community again.

DevDays

For those of you in the Netherlands this might be interesting. This year I will be attending the MS DevDays in Amsterdam. I am going to give two presentations there, one about ESP and the other one about FS. At the moment the exact scope is still under discussion, once I know more I will post a bit more about it. So if you happen to be there and want to know more about FS I hope to see you.

Some more ESP news

Here is some more exiting ESP news.

  • The ESP team now has its own blog as well, so be sure to check it out.
  • You can find some ESP code samples on the MSDN Code Gallery, just search for ESP over there. That should provide you with a starting point when exploring ESP further.

Seems like ESP is getting more alive now, I can’t wait to see what else the future will bring.

ESP forum

An forum for ESP has been opened at the MSDN forums. So if you have ESP development related questions, be sure to take a look at this new forum. I am sure this forum will become more active, once it is known that it is there. For now you will have to do with some questions from fellow MVP Nick.

FSDeveloper down?

FSDeveloper seems down at the moment. But I am still at work at the moment, so I can not investigate things further. Once I get home I will take a further look.

UPDATE: The site is running again now in the evening. Sorry for this little inconvenience.

Packing stuff can be fun

Over the last days, I have been busy packing my stuff for the upcomming moving. Although that is a lot of work of course, and my house is full of boxes at the moment, it can also have a fun part. While sorting about all the stuff in my computer room I came across some old notes about scenery design. For example drawings I made for buildings that I wanted to model. I used these to make my objects in VOD or later FSDS (or hand code them in SCASM as I also did often). It was quite nice to find back all these old things.

After the moving I think I will try to scan some of that material, so I can put it here on the blog or write some article about it. I think it is nice to document how some things in scenery design have changed (and some things made not have changed at all).

But that is for after the moving, now I have to run out again and go look for some new furniture and continue packing stuff.