While working on the FSX MDL reader for ModelConverterX I came across something interesting. I had some models that showed up a bit weird to say the least. It turned out that I was reading both their exterior model and their shadow model. But wait, did you say shadow model there?
In the MDL format it is possible to define a special shadow model, with its own vertices, triangles, etc. For complex models this can be used to improve the performance, by using a less complex model for the shadow calculations. In the FS2004 format this was also possible already now that I think of it, but it was not a very accesible option. I am not sure if it is easier to add your own shadow model with the new gamepack, I can’t remember seeing much about it in the SDK. Maybe this can be a nice new feature for ModelConverterX later on.
SceneryDesign.org
I had came across the 

I just added the functionality to create FX effect files to ModelConverterX. This now allows the tool to write new FX files with the correct colour for light points that are used in the converted object. I am not an expert on making effect files, so maybe the FX could be optimized a bit further. Let me know if there are suggestions in this field.