How normal maps work

For those of you that are trying to understand more about the normal mapping (or bump mapping as it is called in the gamepack) that can be used in FsX, have a look at this nice tutorial. It helped me a lot in understand more of the principles behind it. At the moment I am […]

Cool idea to create normal maps

As you might have seen in the forums, I have been playing with bump mapping for scenery objects lately. While I was searching the web for a little more information, that might solve my shading problem as mentioned in the forum, I can across a nice tutorial that shows how you could create a bump […]

Working with FwTools

I have added a new article to the Wiki that explains how you can use [FwTools] to create GeoTIFF files, which you can use for your photo scenery. There might be other tools to do such tricks, but I am familiar with FwTools as I use it at work. And besides that it is a […]

Still alive

I know I have not posted that much lately on my blog, but I am still alive. Unfortunately I did not have that much time the last weeks to explore the nice things I want to post about, but that seems to be changing again now. Last weekend I finished a new build of Library […]