New FsX screenshots

A few additional screenshots of FsX have been released. I must say I like the amount of detail you see on the platform in the first screenshot. Now let’s hope that the code used to create this is easy to use in our addons as well.

GDAL

About a week ago I wrote about OGR, but actually that library is part of a bigger one. That is the Geospatial Data Abstraction Library (GDAL). And this library offers some very nice features as well. Let me give an example. It comes with a few tools for example and at work I used one […]

FsX

A few weeks ago FsX has been announced and now and then new screenshots appear. And until now I haven’t even mentioned this great news on my blog. But I do not want to discuss the released screenshots here, there is enough discussion going on about that on general FS forums. And I think most […]

OGR

The last few days I have been using the OGR library at work. As the website says, it is a Simple Feature Library. It allows you to rather easy read, manipulate and write vector features in different file formats (for example DXF or SHP). This can be very useful, as you do not have to […]

Object libraries, again

A few weeks ago I made a post about the problems that arose with not so experienced EZ-Scenery users trying to change/alter object libraries. In the past few days I come across a few more discussions that relate to this and what I read there worried me a lot. So therefore this new post about […]

New York

I am already a few days back from my trip to New York and here is a little travel report. Unfortunately I also brought back a bit of flu, so that is why I have not been really active the last days. Our trip started at Amsterdam Airport Schiphol and luckily we departed from the […]

Away…

Next week I will be attending the Flight and Ground Simulation Update 2006 at the university of Binghampton (NY). I am really looking forward to this course, that I will attend for my work. While I am on the other side of the Atlantic I am also going to spend two weekends over there as […]