Effects with an offset

A topic that has been raised frequently on the FSDeveloper forums recently is that effects attached to an object in FSX have an offset in their placement. Especially when you use these effects for your taxiway lighting or approach lights that is an annoying “feature”. So tonight I did a little experiment to see if […]

ModelConverterX & crashbox granularity

In the previous post I talked about specifying the crashbox granularity in XtoMDL. I have now added an option to ModelConverterX as well to do this. The picture below shows the Exporter settings of ModelConverterX. If you want to specify the crashbox granularity you need to do two things here: Set the option SetCrashboxGranularity to […]