Here is the video tutorial about the improved object report and object image functionality of ModelConverterX that I promised earlier this week.
I have made some more progress on the tree detection algorithm in the last days, but I am not there yet. So some more testing is needed before the functionality can be put in scenProc. In my previous post I showed some results from the algorithm running in a test application. What I have done […]
I am travelling for my work this week, but when I had an few hours in the evening to spend in my hotel room I did some more experimentation with the tree detection algorithm. I have now modified my test tool so that you can click on the trees in the image to determine the […]
One of the first problems I encountered when I tried to make autogen for Nantucket is the lack of vector data for the vegetation. OpenStreetMap contains hardly any vegetation and also the GIS department of Massachusetts has not much usable data. So therefore I started to experiment with detecting the vegetation in the imagery. And […]
As I mentioned in my previous post I would write a bit more details about how I created the photo scenery for my Nantucket test project. From the website of the Massachusetts GIS department I could download 30 cm imagery of the entire island. But they came in 101 tiles and in the SID format. […]
I was looking for a way to help me develop the scenProc tool and explore the possibilities of autogen further. In the end I decided to start a little scenery project where I could play around with all aspects of autogen. I decided to pick an area in the US, because there is a lot […]
A while ago I started to explore the possibilities of custom autogen objects a bit more. I wanted to see what I could do with custom vegetation groups for polygonal vegetation. In this post I want to share some of my finding until now. Using the Annotator configuration editor it is not so hard to add new […]
This week I did some work on creating elevation data for our Dutch NL2000 scenery. I would like to share the challenges and solutions I encountered. For the NL2000 scenery we have been looking for replacement elevation data for quite a while already. The default FSX elevation data is OK, but it is not really […]
One of the items still on my scenProc wishlist is adding a feature that allows you to vary the heights of the autogen buildings In the current version you have to set the same height distribution for all autogen tiles. But how to do that? I started a thread on the forum a while ago to […]
I have made a new video tutorial. In this tutorial I demonstrate how you can use the new material editor to optimize a model. The optimize tab and the drawcall minimizer are demonstrated.