Busy

As you might have noticed already from the lack of activity on this blog and the fewer updates to my tools, I’m a bit busy at the moment. We have just bought a house and next week we finally get the keys. But the house also needs some modernization before we can move in, so […]

The Nantucket tutorials

Over the last I have been using the island of Nantucket (Massachusetts) as a sandbox to try all kind of autogen techniques and to develop new features of scenProc. Coincidentally Bill Womack is working on a scenery of Nantucket airport as well. So my test autogen project will even end up in a real product. And […]

Place points along line updated

I have updated the PLACEPOINTSALONGLINE step of scenProc today. So if you grab the new development release tomorrow you will notice that the step takes two more arguments. So your existing configuration files need to be updated! Please check the updated manual for all details of the changes. Below I will give a short summary. […]

Align library objects

Imagine you have some vector data of gas stations and you want to use that to place autogen library objects. But your vector data only contains the location of the gas stations and no information about the heading at all. How to place these objects realistically in your scenery? I have added a new step […]

Autogen object distortion

Sometimes a very simple question on the forum can lead to interesting discoveries. In this case the question was why autogen buildings that look fine in Annotator are distorted in FS. Although the answer from an expert was that this is normal, I decided to have a look into this issue. In the end that […]

Oops, wrong position

A little while ago a bug was reported in the position accuracy of the scenProc placed autogen library objects. After some debugging it indeed turned out that the location of these objects was wrong. And the bigger the size of the library object, the bigger the position offset. I have now fixed this issue, so […]

Simplify polygons

The features that are generated using the detect features step of scenProc are not simplified. Before these polygons would be a bit blocky because of the raster image that has been converted into the polygon. But with the simplification a more smooth polygon results. In the image below you can see an example without (left) […]