Convert Wizard update

I have released an update of the ModelConverterX Convert Wizard functionality. The main changes are: There is now also an option to combine textures while converting, thereby reducing the amount of drawcalls Before starting the conversion the wizard now checks if all compilers (like BGLComp and XtoMDL) can be found. If not the user will […]

ModelConverterX Convert Wizard

Today I have added a new feature to the ModelConverterX development release, the convert wizard. This function makes it even easier to convert and place an object into Flight Simulator. I have added this feature mainly with the novice developer in mind. Somebody who just wants to add a few objects to Flight Simulator. Even […]

Wizard update

Just a small update on the conversion wizard functionality for ModelConverterX. Over the last days I have made some progress again. The following features are done now: Positioning, scaling and rotating the object on the map. So you can do the placement. Exporting to a BGL file, with the model and placement in it The […]

An interesting idea…

An idea on the ModelConverterX wishlist for quite some time already is to add an easy conversion wizard. This will be a wizard where you just select your object (for example a SketchUp made COLLADA file), tell which scenery folder to use and enter which location the object should get. After that the wizard will […]

Fixed camera views

I have added another small feature to ModelConverterX tonight. This is something I had in mind for some time already. You can now select a number of viewing directions for the preview. This allows you to fix the view to the front or left for example. In some case that makes it easier to monitor […]

Animation editor

A new editor has been added to ModelConverterX, the animation editor. At this moment the functionality of the editor is still limited, you can use it to remove animations from the object. You can select at which keyframe you want to fix the geometry and then that becomes the static state of the object. The […]