CAT headache

Version 1.02 of CAT is get closer to release again. This evening I had a good debugging session with Nick on a bug he had since CAT 1.01. I finally was able to reproduce his animation condition problem. Basically the problem means that the local variables used to store the animation state are shared between […]

The CAT has grown a bit

Until now CAT was only a tool for users of GMax, but now that FSDS3 is also using MakeMDL it is time to change that. In theory the ASM sources file created by MakeMDL when exporting from FSDS3 should work right away with CAT. But of course the reality is that there are a few […]

Seasons

I had a very productive weekend, as I was visiting my parents and could therefore not be disturbed by forum questions or people chatting with me. I had brought my laptop, so I made some nice progress on MDL Tweaker II. I finished implementing the code that allows you to add seasonal conditions to your […]

Time

I am sure you all have this problem, where to find the time to realize all the scenery ideas you have. I always seem to have a huge list of ideas for sceneries or tools that I want to test, try, design, etc. This means that I am usually doing many things at the same […]

OGR

The last few days I have been using the OGR library at work. As the website says, it is a Simple Feature Library. It allows you to rather easy read, manipulate and write vector features in different file formats (for example DXF or SHP). This can be very useful, as you do not have to […]

Object libraries, again

A few weeks ago I made a post about the problems that arose with not so experienced EZ-Scenery users trying to change/alter object libraries. In the past few days I come across a few more discussions that relate to this and what I read there worried me a lot. So therefore this new post about […]