I have just added a forum for the ModelConverterX tool to the [FsDeveloper] site. Please also check the post where I explained the ideas behind this tool and what you can expect in the first alpha release. And if you don’t mind I’ll go back to the coding now, so that this alpha release will […]
I came across this interesting article on how to use the GeoTIFF library today. This might be of interest for FS scenery tool designers as well, since the GeoTIFF format can now be used with the FsX resample. So that makes the GeoTIFF format also interesting for background images in tools for example.
Remember the Starfighter screenshot in my previous ModelConverterX post? (If not, please scroll down a little bit). It had some nice pink wheels and a bright green canopy. This evening I have been able to fix these bugs and also export this old API static as a FsX MDL file and place it in FsX. […]
After spending most of my spare time on the upcoming FsDeveloper update in the last two weeks, I was able to get some work done on the ModelConverterX tool again this evening. In my last update on this tool, I mentioned that the code to read the API macros needed some more work and that […]
For the FsDeveloper site we are looking for someone to help us with the graphical design. See Nick’s blog post for all details.
I have quite some books (despite my not so old age). I guess if I keep collecting them at this pace I will need a bigger house soon to store them, or I might have to give up some more space in the living room. In the past I have tried some computer programs to […]
As Nick already hinted at in his recent blog post, we have finally started to implement the change to the FsDeveloper website that I already talked about before. Today I have played with the settings to integrate the wiki and the forums a lot better and I can say that I got it working quite […]
I have just released a small update for ObPlacer XML. This new version (0.84) does not have that many changes, but some recent discussions in the community still encouraged me to release it now. This first change is that it includes a new feature, you can now also place a fuel trigger object. For this […]
Flight1 has released a new scenery design tool, Airport Facilitator X. I have not (yet) tried this new tool, but looking at the info and pictures they provide it seems to extend AFCAD. Of course it is always good to build on such a nice tool. The tools works with both Fs2004 and FsX, and […]